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	<title>Kobo's Blog &#187; XNA</title>
	<atom:link href="http://www.kobochan.org/tag/xna/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kobochan.org</link>
	<description>Video Games &#124; Programming &#124; Art</description>
	<lastBuildDate>Wed, 11 Aug 2010 06:32:56 +0000</lastBuildDate>
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		<item>
		<title>Vorpal &#8211; Alpha 1.7</title>
		<link>http://www.kobochan.org/2010/vorpal-alpha-1-7/</link>
		<comments>http://www.kobochan.org/2010/vorpal-alpha-1-7/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 03:33:44 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Ah-son Emmanuel]]></category>
		<category><![CDATA[Vorpal]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/?p=181</guid>
		<description><![CDATA[Still a lot of work pending, but a great improvement from my last video gameplay-wise. Frameskip is still an issue, I wish I had better hardware for screen capture, but yes, the game is basically that insane, it&#8217;s also on the hardest difficulty setting, so don&#8217;t get discouraged. Ah-Son Emmanuel&#8217;s music is fantastic! SFX are [...]]]></description>
			<content:encoded><![CDATA[<p>Still a lot of work pending, but a great improvement from my last video gameplay-wise. Frameskip is still an issue, I wish I had better hardware for screen capture, but yes, the game is basically that insane, it&#8217;s also on the hardest difficulty setting, so don&#8217;t get discouraged. Ah-Son Emmanuel&#8217;s music is fantastic! SFX are placeholders at the moment.</p>
<p>Beta/Demo release next week and hopefully around September you&#8217;ll see it on Xbox Live Indie Games.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/W3TH-qYb8Bo&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/W3TH-qYb8Bo&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a title="http://www.youtube.com/watch?v=W3TH-qYb8Bo" href="http://www.youtube.com/watch?v=W3TH-qYb8Bo">http://www.youtube.com/watch?v=W3TH-qYb8Bo</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Vorpal &#8211; Bullet Patterns Test</title>
		<link>http://www.kobochan.org/2010/vorpal-bullet-patterns-test/</link>
		<comments>http://www.kobochan.org/2010/vorpal-bullet-patterns-test/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 23:00:04 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Vorpal]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/?p=179</guid>
		<description><![CDATA[Now we are getting fancy with Vorpal. I went back and made severe changes on mechanics which aren&#8217;t shown here, basically one bullet hit kills. Still lots of work to be done, but I&#8217;ll have a demo for sure in a couple of weeks. Promise : ) For those who don&#8217;t know about the project. [...]]]></description>
			<content:encoded><![CDATA[<p>Now we are getting fancy with Vorpal. I went back and made severe changes on mechanics which aren&#8217;t shown here, basically one bullet hit kills. Still lots of work to be done, but I&#8217;ll have a demo for sure in a couple of weeks. Promise : )</p>
<p>For those who don&#8217;t know about the project. Vorpal is a Single Player 2D shooter/Bullet Hell where player-characters try to destroy their opponent’s ship by firing bullets and depleting the ship’s various shields while dodging bullets and while using various powerups to increase the player’s bullet quantity, lives and score. Opponents try to hinder the player’s progress by firing a lot of bullets in artistic patterns.</p>
<p>The following video is just a test of some of the enemy bullet patterns. Sorry about the frameskip, I have yet to find good  screen capture software.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/w8wEKt8hpGY&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/w8wEKt8hpGY&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Venture &#8211; Tower of Ancients</title>
		<link>http://www.kobochan.org/2010/venture-tower-of-ancients/</link>
		<comments>http://www.kobochan.org/2010/venture-tower-of-ancients/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 07:04:10 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[venture]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/?p=165</guid>
		<description><![CDATA[Decided to work on my XNA RPG Engine again, it&#8217;s so tiny, I love how it looks. Still need to fix a few things and merge the project with the Battle Engine. Anyways, back to coding!]]></description>
			<content:encoded><![CDATA[<p>Decided to work on my XNA RPG Engine again, it&#8217;s so tiny, I love how it looks. Still need to fix a few things and merge the project with the Battle Engine. Anyways, back to coding!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/JeSc8n2eW4k&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/JeSc8n2eW4k&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Vorpal Screenshots!</title>
		<link>http://www.kobochan.org/2010/new-vorpal-screenshots/</link>
		<comments>http://www.kobochan.org/2010/new-vorpal-screenshots/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 23:16:51 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Vorpal]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/?p=154</guid>
		<description><![CDATA[The game is coming along great, had a little trouble with a Sprint and wasn&#8217;t able to finish in time but picked it up this week, there&#8217;s still some work to do. I also redid the menu to fit more of the game&#8217;s overall design. And sorry, I&#8217;m really really sorry, no demo until Temporada [...]]]></description>
			<content:encoded><![CDATA[<p>The game is coming along great, had a little trouble with a Sprint and wasn&#8217;t able to finish in time but picked it up this week, there&#8217;s still some work to do. I also redid the menu to fit more of the game&#8217;s overall design. And sorry, I&#8217;m really really sorry, no demo until <a href="http://www.temporadadepatos.net/">Temporada de Patos 7</a>.
<a href='http://www.kobochan.org/2010/new-vorpal-screenshots/vorpal_menuscreen-2/' title='Vorpal - Menu Screen'><img width="150" height="150" src="http://www.kobochan.org/wp-content/uploads/2010/06/Vorpal_MenuScreen1-150x150.jpg" class="attachment-thumbnail" alt="Vorpal - Menu Screen" title="Vorpal - Menu Screen" /></a>
<a href='http://www.kobochan.org/2010/new-vorpal-screenshots/vorpal_gameplay/' title='Vorpal - Gameplay'><img width="150" height="150" src="http://www.kobochan.org/wp-content/uploads/2010/06/Vorpal_Gameplay-150x150.jpg" class="attachment-thumbnail" alt="Vorpal - Gameplay" title="Vorpal - Gameplay" /></a>
<a href='http://www.kobochan.org/2010/new-vorpal-screenshots/vorpal_break/' title='Vorpal - Break!'><img width="150" height="150" src="http://www.kobochan.org/wp-content/uploads/2010/06/Vorpal_Break-150x150.jpg" class="attachment-thumbnail" alt="Vorpal - Break!" title="Vorpal - Break!" /></a>
</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>So, that game I was working on&#8230;</title>
		<link>http://www.kobochan.org/2010/so-that-game-i-was-working-on/</link>
		<comments>http://www.kobochan.org/2010/so-that-game-i-was-working-on/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 08:47:40 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Vorpal]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/?p=149</guid>
		<description><![CDATA[Well, just dropping by to tell you that Vorpal is coming along nicely, and I share with you a couple of teaser screens, mind you, they are still works in progress.]]></description>
			<content:encoded><![CDATA[<p>Well, just dropping by to tell you that Vorpal is coming along nicely, and I share with you a couple of teaser screens, mind you, they are still works in progress.</p>

<a href='http://www.kobochan.org/2010/so-that-game-i-was-working-on/vorpal_menuscreen/' title='Vorpal - Menu Screen'><img width="150" height="150" src="http://www.kobochan.org/wp-content/uploads/2010/06/Vorpal_MenuScreen-150x150.jpg" class="attachment-thumbnail" alt="Vorpal - Menu Screen" title="Vorpal - Menu Screen" /></a>
<a href='http://www.kobochan.org/2010/so-that-game-i-was-working-on/vorpal_selectscreen/' title='Vorpal - Character Select Screen'><img width="150" height="150" src="http://www.kobochan.org/wp-content/uploads/2010/06/Vorpal_SelectScreen-150x150.jpg" class="attachment-thumbnail" alt="Vorpal - Character Select Screen" title="Vorpal - Character Select Screen" /></a>

]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Adding a Cursor in XNA</title>
		<link>http://www.kobochan.org/2010/adding-a-cursor-in-xna/</link>
		<comments>http://www.kobochan.org/2010/adding-a-cursor-in-xna/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 06:53:34 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[cursor]]></category>
		<category><![CDATA[mouse]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/?p=138</guid>
		<description><![CDATA[If you want to add mouse cursor functionality to your XNA project you can simply add the following in your Initialize() method: this.IsMouseVisible = true; Then of course, where&#8217;s the fun in that, right? Real cursor functionality consists on you adding your own 2D Texture to represent your mouse, this is actually pretty easy to [...]]]></description>
			<content:encoded><![CDATA[<p>If you want to add mouse cursor functionality to your XNA project you can simply add the following in your Initialize() method:</p>
<pre class="brush: csharp;">this.IsMouseVisible = true;</pre>
<p>Then of course, where&#8217;s the fun in that, right? Real cursor functionality consists on you adding your own 2D Texture to represent your mouse, this is actually pretty easy to do, first of all, you will need the texture, typically, a cursor texture has its hotspot (The tip of the arrow from where you click) on the upper-left corner of the image. Your cursor could be any size, try not to make it too big or too small.</p>
<p>Here&#8217;s an example:<br />
<img class="alignnone size-full wp-image-139" title="cursor" src="http://www.kobochan.org/wp-content/uploads/2010/06/cursor.png" alt="" width="32" height="32" /></p>
<p>Let&#8217;s add a few global variables:</p>
<pre class="brush: csharp;">
Texture2D cursorTexture;
Vector2 cursorPosition;
</pre>
<p>Now load the texture in your LoadContent() method:</p>
<pre class="brush: csharp;">
cursorTexture = Content.Load(&quot;cursor&quot;); //Use your asset name.
</pre>
<p>On our Update() method, we&#8217;ll pass over the mouse&#8217;s position to our cursorPosition variable:</p>
<pre class="brush: csharp;">
cursorPosition.X = Mouse.GetState().X;
cursorPosition.Y = Mouse.GetState().Y;
</pre>
<p>Lastly, we need to draw our cursorTexture with the continuously changing cursorPosition, we do this of course in our Draw() method:</p>
<pre class="brush: csharp;">
spriteBatch.Begin();
spriteBatch.Draw(cursorTexture, cursorPosition, Color.White);
spriteBatch.End();
</pre>
<p>Simple as that, try it out!<br />
Happy coding! <img src='http://www.kobochan.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Xbox 360 Massage-o-meter!?</title>
		<link>http://www.kobochan.org/2009/xbox-360-massage-o-meter/</link>
		<comments>http://www.kobochan.org/2009/xbox-360-massage-o-meter/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 21:52:27 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[massage]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/2009/xbox-360-massage-o-meter/</guid>
		<description><![CDATA[&#160; OK, seriously, WTF!? Why!? A-anyways, I guess this need some explaining, this “game” was developed using the XNA Framework and you can download it to your 360 via Community Games for a measly 200 Microsoft Points…use your imagination. At least it’s more useful than this.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kobochan.org/wp-content/uploads/2009/01/massageometer.jpg"><img title="massageometer" style="border-right: 0px; border-top: 0px; display: block; float: none; margin-left: auto; border-left: 0px; margin-right: auto; border-bottom: 0px" height="287" alt="massageometer" src="http://www.kobochan.org/wp-content/uploads/2009/01/massageometer-thumb.jpg" width="509" border="0" /></a>&#160;</p>
<p>OK, seriously, WTF!? Why!? A-anyways, I guess this need some explaining, this “game” was developed using the XNA Framework and you can download it to your 360 via Community Games for a measly 200 Microsoft Points…use your <a href="http://www.megaporn.com/video/?v=LLNLARK3" target="_blank">imagination</a>.</p>
<p>At least it’s more useful than <a href="http://kotaku.com/5115614/xna-user-creates-ultimate-360-fireplace" target="_blank">this</a>.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>XNA, OOP and you!</title>
		<link>http://www.kobochan.org/2009/xna-oop-and-you/</link>
		<comments>http://www.kobochan.org/2009/xna-oop-and-you/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 04:48:44 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[object-oriented]]></category>
		<category><![CDATA[oop]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Visual Studio]]></category>
		<category><![CDATA[windows]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[ziggyware]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/2009/xna-oop-and-you/</guid>
		<description><![CDATA[I wrote this neat little article for n00bs that would like to create games for Windows and the Xbox 360 using the XNA Framework, it’s actually aimed at those who have very little programming experience. Since Object-Oriented Programming has become pretty much a standard for real software developers and engineers, game development is no exception. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kobochan.org/wp-content/uploads/2009/01/xna-oop.png"><img style="display: block; float: none; margin-left: auto; margin-right: auto; border-width: 0px;" title="XNA_OOP" src="http://www.kobochan.org/wp-content/uploads/2009/01/xna-oop-thumb.png" border="0" alt="XNA_OOP" width="363" height="137" /></a></p>
<p>I wrote this neat little article for n00bs that would like to create games for <a href="http://www.acadiawindows.com/picts/HomeWindow-exp.jpg" target="_blank">Windows</a> and the <a href="http://farm4.static.flickr.com/3255/2300013955_18ea445180.jpg?v=0" target="_blank">Xbox</a> <a href="http://www.smithdrafting.com/p260.jpg" target="_blank">360</a> using the <a href="http://msdn.microsoft.com/en-us/xna/default.aspx" target="_blank">XNA Framework</a>, it’s actually aimed at those who have very little programming experience. Since <a href="http://en.wikipedia.org/wiki/Object-oriented_programming" target="_blank">Object-Oriented Programming</a> has become pretty much a standard for <a href="http://www.carnagecorp.com/pub/pictures/oh_i_upgraded_your_ram.jpg" target="_blank">real software developers and engineers</a>, game development is no exception. However, most beginners tend to get scared and/or confused with this simple <a href="http://en.wikipedia.org/wiki/Programming_paradigm" target="_blank">paradigm</a> that’s actually designed to make your coding EASIER.</p>
<p>So go ahead! Download it! This tutorial will guide you step by step through the basic principles of the XNA Framework while learning <a href="http://www.dixiedoodlellamas.com/Alley_Oop-Ad.jpg" target="_blank">OOP</a>, by the end of it, you’ll create a simple shooter game engine. This article was also featured in <a href="http://ziggyware.com/readarticle.php?article_id=224" target="_blank">ziggyware.com</a>.</p>
<p>[<a href="http://www.kobochan.org/assets/xna/xnaoop_260109-kobochan.org.pdf" target="_blank">Download Article (PDF)</a>]<br />
[<a href="http://kobochan.org/assets/xna/xnaoop_shooter.zip" target="_blank">Download the Sample</a>]</p>
<p>If you don’t know what the hell I’m talking about, let me refer to an older post, XNA is a collection of tools developed by <a href="http://i219.photobucket.com/albums/cc185/Plothole/sexy-bill-gates.jpg" target="_blank">Microsoft</a> for developing games for the Xbox 360 and Windows, all you need is either <a href="http://www.microsoft.com/express/vcsharp/" target="_blank">Visual C# Express 2008</a>, which is free, or <a href="http://www.microsoft.com/visualstudio/" target="_blank">Visual Studio 2008</a>, which is expensive, and of course, <a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=7D70D6ED-1EDD-4852-9883-9A33C0AD8FEE&amp;displaylang=en" target="_blank">XNA Game Studio Express 3.0</a>, which is also free. Have fun!</p>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>XNA Game Studio 3.0 Is Live!</title>
		<link>http://www.kobochan.org/2008/xna-game-studio-30-is-live/</link>
		<comments>http://www.kobochan.org/2008/xna-game-studio-30-is-live/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 20:21:18 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/?p=27</guid>
		<description><![CDATA[YES! XNA Game Studio 3.0! Now, this is why I like Microsoft, they are just doing so many good things lately (Let us ignore Vista for now) XNA Game Studio 3.0 expands on all the offerings of earlier iterations to include additional functionality to appeal to game developers of every level and enable them to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" style="border: 0px; max-width: 800px;" src="http://www.kobochan.org/assets/xna.png" alt="" /></p>
<p style="text-align: justify;">YES! <a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=7D70D6ED-1EDD-4852-9883-9A33C0AD8FEE&amp;displaylang=en" target="_blank">XNA Game Studio 3.0</a>!</p>
<p>Now, this is why I like Microsoft, they are just doing so many good things lately (Let us ignore Vista for now) XNA Game Studio 3.0 expands on all the offerings of earlier iterations to include additional functionality to appeal to game developers of every level and enable them to create games to distribute through <a href="http://creators.xna.com/XboxLIVECommunityGames" target="_blank">Xbox LIVE Community Games</a> on the Xbox 360 as part of the <a href="http://www.xbox.com/en-US/live/nxe/" target="blank">New Xbox Experience</a>.</p>
<p>But that&#8217;s not all! Besides developing games for the Xbox 360 and Windows PC you can now deploy to Zune! Which of course means, I must get one! The iPod SDK is just too damn expensive!</p>
<p>What are you waiting for? <a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=7D70D6ED-1EDD-4852-9883-9A33C0AD8FEE&amp;displaylang=en" target="_blank">Start downloading XNA Game Studio 3.0 now</a>!</p>
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