Posts Tagged ‘XNA’

Now we are getting fancy with Vorpal. I went back and made severe changes on mechanics which aren’t shown here, basically one bullet hit kills. Still lots of work to be done, but I’ll have a demo for sure in a couple of weeks. Promise : ) For those who don’t know about the project. [...]

Tuesday, July 20th, 2010 at 17:00 | 0 comments

Decided to work on my XNA RPG Engine again, it’s so tiny, I love how it looks. Still need to fix a few things and merge the project with the Battle Engine. Anyways, back to coding!

Tuesday, July 6th, 2010 at 01:04 | 0 comments

The game is coming along great, had a little trouble with a Sprint and wasn’t able to finish in time but picked it up this week, there’s still some work to do. I also redid the menu to fit more of the game’s overall design. And sorry, I’m really really sorry, no demo until Temporada [...]

Sunday, June 20th, 2010 at 17:16 | 0 comments
Categories: Indie, Video Games, XNA

Well, just dropping by to tell you that Vorpal is coming along nicely, and I share with you a couple of teaser screens, mind you, they are still works in progress.

Monday, June 14th, 2010 at 02:47 | 1 comment

If you want to add mouse cursor functionality to your XNA project you can simply add the following in your Initialize() method: this.IsMouseVisible = true; Then of course, where’s the fun in that, right? Real cursor functionality consists on you adding your own 2D Texture to represent your mouse, this is actually pretty easy to [...]

Saturday, June 12th, 2010 at 00:53 | 1 comment

  OK, seriously, WTF!? Why!? A-anyways, I guess this need some explaining, this “game” was developed using the XNA Framework and you can download it to your 360 via Community Games for a measly 200 Microsoft Points…use your imagination. At least it’s more useful than this.

Wednesday, January 28th, 2009 at 13:52 | 5 comments
Categories: Random, Video Games
Tags: , ,

I wrote this neat little article for n00bs that would like to create games for Windows and the Xbox 360 using the XNA Framework, it’s actually aimed at those who have very little programming experience. Since Object-Oriented Programming has become pretty much a standard for real software developers and engineers, game development is no exception. [...]

Monday, January 26th, 2009 at 20:48 | 4 comments

YES! XNA Game Studio 3.0! Now, this is why I like Microsoft, they are just doing so many good things lately (Let us ignore Vista for now) XNA Game Studio 3.0 expands on all the offerings of earlier iterations to include additional functionality to appeal to game developers of every level and enable them to [...]

Tuesday, November 4th, 2008 at 12:21 | 2 comments
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