Posts Tagged ‘Programming’
If you want to add mouse cursor functionality to your XNA project you can simply add the following in your Initialize() method: this.IsMouseVisible = true; Then of course, where’s the fun in that, right? Real cursor functionality consists on you adding your own 2D Texture to represent your mouse, this is actually pretty easy to [...]
XKCD is pretty much a comic about a programmer’s and/or mathematician’s daily dribble. Picture this, all day working on your computer, expanding your knowledge by allowing the internet to fill the void of ignorance, sometimes stuff goes in, stuff goes out, you may call this SISO. Anyways, time pretty much passes by! You tend to [...]
I wrote this neat little article for n00bs that would like to create games for Windows and the Xbox 360 using the XNA Framework, it’s actually aimed at those who have very little programming experience. Since Object-Oriented Programming has become pretty much a standard for real software developers and engineers, game development is no exception. [...]
YES! XNA Game Studio 3.0! Now, this is why I like Microsoft, they are just doing so many good things lately (Let us ignore Vista for now) XNA Game Studio 3.0 expands on all the offerings of earlier iterations to include additional functionality to appeal to game developers of every level and enable them to [...]
La Comunidad .NET de Cd. Juárez está haciendo el lanzamiento de Visual Studio 2008. Pero en esta ocasión, quisieron hacerlo MUY diferente a como habían sido sus eventos anteriores, y en lugar de realizarlo en el ITESM, donde regularmente lo hacen, ahora consiguieron el apoyo del boliche Bol Bol. La idea es que ahora sea [...]
God! What a horrible day it was, getting attacked by a Raptor at 9:00 AM IS NOT COOL. No, it isn’t, I don’t care what your definition of cool is, seriously… Yeah, if it were Raptor Jesus, that would’ve been cool, or an Orbital Frame…but no, I’m referring to something more evil! More sinister! Vile [...]


