Archive for the ‘XNA’ Category

Still a lot of work pending, but a great improvement from my last video gameplay-wise. Frameskip is still an issue, I wish I had better hardware for screen capture, but yes, the game is basically that insane, it’s also on the hardest difficulty setting, so don’t get discouraged. Ah-Son Emmanuel’s music is fantastic! SFX are [...]

Monday, August 9th, 2010 at 21:33 | 0 comments

Now we are getting fancy with Vorpal. I went back and made severe changes on mechanics which aren’t shown here, basically one bullet hit kills. Still lots of work to be done, but I’ll have a demo for sure in a couple of weeks. Promise : ) For those who don’t know about the project. [...]

Tuesday, July 20th, 2010 at 17:00 | 1 comment

To the Staff of Temporada de Patos 7 thanks for having me as a Special Guest! It was such a great event! The Tournaments, conferences, guests (Jorge Morales from Larva Game Studios, Jochen Seiss and Andro Miralrio from Sabarasa), cosplay, giveaways, contests, tutorials, wow, so much going on those 3 days! Best con in the [...]

Monday, July 19th, 2010 at 16:29 | 1 comment

Decided to work on my XNA RPG Engine again, it’s so tiny, I love how it looks. Still need to fix a few things and merge the project with the Battle Engine. Anyways, back to coding!

Tuesday, July 6th, 2010 at 01:04 | 0 comments

The game is coming along great, had a little trouble with a Sprint and wasn’t able to finish in time but picked it up this week, there’s still some work to do. I also redid the menu to fit more of the game’s overall design. And sorry, I’m really really sorry, no demo until Temporada [...]

Sunday, June 20th, 2010 at 17:16 | 0 comments
Categories: Indie, Video Games, XNA

Well, just dropping by to tell you that Vorpal is coming along nicely, and I share with you a couple of teaser screens, mind you, they are still works in progress.

Monday, June 14th, 2010 at 02:47 | 1 comment

If you want to add mouse cursor functionality to your XNA project you can simply add the following in your Initialize() method: this.IsMouseVisible = true; Then of course, where’s the fun in that, right? Real cursor functionality consists on you adding your own 2D Texture to represent your mouse, this is actually pretty easy to [...]

Saturday, June 12th, 2010 at 00:53 | 1 comment
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