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<channel>
	<title>Kobo's Blog &#187; Video Games</title>
	<atom:link href="http://www.kobochan.org/category/videogames/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kobochan.org</link>
	<description>Video Games &#124; Programming &#124; Art</description>
	<lastBuildDate>Wed, 11 Aug 2010 06:32:56 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Vorpal &#8211; Alpha 1.7</title>
		<link>http://www.kobochan.org/2010/vorpal-alpha-1-7/</link>
		<comments>http://www.kobochan.org/2010/vorpal-alpha-1-7/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 03:33:44 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Ah-son Emmanuel]]></category>
		<category><![CDATA[Vorpal]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/?p=181</guid>
		<description><![CDATA[Still a lot of work pending, but a great improvement from my last video gameplay-wise. Frameskip is still an issue, I wish I had better hardware for screen capture, but yes, the game is basically that insane, it&#8217;s also on the hardest difficulty setting, so don&#8217;t get discouraged. Ah-Son Emmanuel&#8217;s music is fantastic! SFX are [...]]]></description>
			<content:encoded><![CDATA[<p>Still a lot of work pending, but a great improvement from my last video gameplay-wise. Frameskip is still an issue, I wish I had better hardware for screen capture, but yes, the game is basically that insane, it&#8217;s also on the hardest difficulty setting, so don&#8217;t get discouraged. Ah-Son Emmanuel&#8217;s music is fantastic! SFX are placeholders at the moment.</p>
<p>Beta/Demo release next week and hopefully around September you&#8217;ll see it on Xbox Live Indie Games.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/W3TH-qYb8Bo&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/W3TH-qYb8Bo&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a title="http://www.youtube.com/watch?v=W3TH-qYb8Bo" href="http://www.youtube.com/watch?v=W3TH-qYb8Bo">http://www.youtube.com/watch?v=W3TH-qYb8Bo</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kobochan.org/2010/vorpal-alpha-1-7/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Vorpal &#8211; Bullet Patterns Test</title>
		<link>http://www.kobochan.org/2010/vorpal-bullet-patterns-test/</link>
		<comments>http://www.kobochan.org/2010/vorpal-bullet-patterns-test/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 23:00:04 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Vorpal]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/?p=179</guid>
		<description><![CDATA[Now we are getting fancy with Vorpal. I went back and made severe changes on mechanics which aren&#8217;t shown here, basically one bullet hit kills. Still lots of work to be done, but I&#8217;ll have a demo for sure in a couple of weeks. Promise : ) For those who don&#8217;t know about the project. [...]]]></description>
			<content:encoded><![CDATA[<p>Now we are getting fancy with Vorpal. I went back and made severe changes on mechanics which aren&#8217;t shown here, basically one bullet hit kills. Still lots of work to be done, but I&#8217;ll have a demo for sure in a couple of weeks. Promise : )</p>
<p>For those who don&#8217;t know about the project. Vorpal is a Single Player 2D shooter/Bullet Hell where player-characters try to destroy their opponent’s ship by firing bullets and depleting the ship’s various shields while dodging bullets and while using various powerups to increase the player’s bullet quantity, lives and score. Opponents try to hinder the player’s progress by firing a lot of bullets in artistic patterns.</p>
<p>The following video is just a test of some of the enemy bullet patterns. Sorry about the frameskip, I have yet to find good  screen capture software.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/w8wEKt8hpGY&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/w8wEKt8hpGY&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Temporada de Patos 7 = HUGE SUCCESS!</title>
		<link>http://www.kobochan.org/2010/temporada-de-patos-7-huge-success/</link>
		<comments>http://www.kobochan.org/2010/temporada-de-patos-7-huge-success/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 22:29:48 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Local]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Abuguet]]></category>
		<category><![CDATA[juarez]]></category>
		<category><![CDATA[México]]></category>
		<category><![CDATA[Temporada de Patos]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/?p=171</guid>
		<description><![CDATA[To the Staff of Temporada de Patos 7 thanks for having me as a Special Guest! It was such a great event! The Tournaments, conferences, guests (Jorge Morales from Larva Game Studios, Jochen Seiss and Andro Miralrio from Sabarasa), cosplay, giveaways, contests, tutorials, wow, so much going on those 3 days! Best con in the [...]]]></description>
			<content:encoded><![CDATA[<p>To the <a title="http://abuguet.net/" href="http://abuguet.net/">Staff </a>of <a title="http://www.temporadadepatos.net/" href="http://www.temporadadepatos.net/">Temporada de Patos 7</a> thanks for having me as a Special Guest! It was such a great event! The Tournaments, conferences, guests (Jorge Morales from <a title="http://www.larvagamestudios.com/" href="http://www.larvagamestudios.com/">Larva Game Studios</a>, Jochen Seiss and Andro Miralrio from <a title="http://www.sabarasa.com/" href="http://www.sabarasa.com/">Sabarasa</a>), cosplay, giveaways, contests, tutorials, wow, so much going on those 3 days! Best con in the state!</p>
<p>If you missed it, seriously, shame on you; you&#8217;ll just have to wait another year for the next one!
<a href='http://www.kobochan.org/2010/temporada-de-patos-7-huge-success/temp7/' title='Staff and Guests'><img width="150" height="150" src="http://www.kobochan.org/wp-content/uploads/2010/07/temp7-150x150.jpg" class="attachment-thumbnail" alt="Staff and Guests" title="Staff and Guests" /></a>
<a href='http://www.kobochan.org/2010/temporada-de-patos-7-huge-success/temp7b/' title='Joe and Guests'><img width="150" height="150" src="http://www.kobochan.org/wp-content/uploads/2010/07/temp7b-150x150.jpg" class="attachment-thumbnail" alt="Joe and Guests" title="Joe and Guests" /></a>
</p>
<p>[<em>Links with Photos and Articles of the Event</em>]</p>
<ul>
<li><a title="http://www.diario.com.mx/nota.php?notaid=8dcc1383342df4eec9361a3175588818" href="http://www.diario.com.mx/nota.php?notaid=8dcc1383342df4eec9361a3175588818">http://www.diario.com.mx/nota.php?notaid=8dcc1383342df4eec9361a3175588818</a></li>
<li><a title="http://www.chihuahuanfrontier.com/state/news/145-videogames.html" href="http://www.chihuahuanfrontier.com/state/news/145-videogames.html">http://www.chihuahuanfrontier.com/state/news/145-videogames.html</a></li>
<li><a title="http://www.diario.com.mx/multimedia.php?video_id=17f98ddf040204eda0af36a108cbdea4" href="http://www.diario.com.mx/multimedia.php?video_id=17f98ddf040204eda0af36a108cbdea4">http://www.diario.com.mx/multimedia.php?video_id=17f98ddf040204eda0af36a108cbdea4</a></li>
<li><a href="http://lapolaka.com/2010/07/09/a-proposito-de-guerras/">http://lapolaka.com/2010/07/09/a-proposito-de-guerras/</a></li>
<li><a title="http://megaradio.mx/site_860/index.php?option=com_content&amp;view=article&amp;id=9072:ven-en-mexico-a-los-videojuegos-como-un-tabu-no-como-industria&amp;catid=98:municipio&amp;Itemid=513" href="http://megaradio.mx/site_860/index.php?option=com_content&amp;view=article&amp;id=9072:ven-en-mexico-a-los-videojuegos-como-un-tabu-no-como-industria&amp;catid=98:municipio&amp;Itemid=513">http://megaradio.mx/site_860/index.php?option=com_content&amp;view=article&amp;id=9072:ven-en-mexico-a-los-videojuegos-como-un-tabu-no-como-industria&amp;catid=98:municipio&amp;Itemid=513</a></li>
<li><a title="http://www.ustream.tv/recorded/8301167" href="http://www.ustream.tv/recorded/8301167">http://www.ustream.tv/recorded/8301167</a></li>
<li><a title="http://www.niubie.com/2010/05/eventos-temporada-de-patos-7-mexico/" href="http://www.niubie.com/2010/05/eventos-temporada-de-patos-7-mexico/">http://www.niubie.com/2010/05/eventos-temporada-de-patos-7-mexico/</a></li>
<li><a title="http://www.facebook.com/group.php?gid=284544090068" href="http://www.facebook.com/group.php?gid=284544090068">http://www.facebook.com/group.php?gid=284544090068</a></li>
<li><a title="http://www.fullanimeteam.com/2010/06/13/temporada-de-patos-7-13-14-y15-de-julio/" href="http://www.fullanimeteam.com/2010/06/13/temporada-de-patos-7-13-14-y15-de-julio/">http://www.fullanimeteam.com/2010/06/13/temporada-de-patos-7-13-14-y15-de-julio/</a></li>
<li><a title="http://gamedevmx.ning.com/events/temporada-de-patos-7" href="http://gamedevmx.ning.com/events/temporada-de-patos-7">http://gamedevmx.ning.com/events/temporada-de-patos-7</a></li>
<li><a title="http://abuguet.net/foros/topic/temporada-de-patos-7-fotos-resenas-y-experiencias" href="http://abuguet.net/foros/topic/temporada-de-patos-7-fotos-resenas-y-experiencias">http://abuguet.net/foros/topic/temporada-de-patos-7-fotos-resenas-y-experiencias</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Venture &#8211; Tower of Ancients</title>
		<link>http://www.kobochan.org/2010/venture-tower-of-ancients/</link>
		<comments>http://www.kobochan.org/2010/venture-tower-of-ancients/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 07:04:10 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[venture]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/?p=165</guid>
		<description><![CDATA[Decided to work on my XNA RPG Engine again, it&#8217;s so tiny, I love how it looks. Still need to fix a few things and merge the project with the Battle Engine. Anyways, back to coding!]]></description>
			<content:encoded><![CDATA[<p>Decided to work on my XNA RPG Engine again, it&#8217;s so tiny, I love how it looks. Still need to fix a few things and merge the project with the Battle Engine. Anyways, back to coding!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/JeSc8n2eW4k&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/JeSc8n2eW4k&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Vorpal Screenshots!</title>
		<link>http://www.kobochan.org/2010/new-vorpal-screenshots/</link>
		<comments>http://www.kobochan.org/2010/new-vorpal-screenshots/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 23:16:51 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Vorpal]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/?p=154</guid>
		<description><![CDATA[The game is coming along great, had a little trouble with a Sprint and wasn&#8217;t able to finish in time but picked it up this week, there&#8217;s still some work to do. I also redid the menu to fit more of the game&#8217;s overall design. And sorry, I&#8217;m really really sorry, no demo until Temporada [...]]]></description>
			<content:encoded><![CDATA[<p>The game is coming along great, had a little trouble with a Sprint and wasn&#8217;t able to finish in time but picked it up this week, there&#8217;s still some work to do. I also redid the menu to fit more of the game&#8217;s overall design. And sorry, I&#8217;m really really sorry, no demo until <a href="http://www.temporadadepatos.net/">Temporada de Patos 7</a>.
<a href='http://www.kobochan.org/2010/new-vorpal-screenshots/vorpal_menuscreen-2/' title='Vorpal - Menu Screen'><img width="150" height="150" src="http://www.kobochan.org/wp-content/uploads/2010/06/Vorpal_MenuScreen1-150x150.jpg" class="attachment-thumbnail" alt="Vorpal - Menu Screen" title="Vorpal - Menu Screen" /></a>
<a href='http://www.kobochan.org/2010/new-vorpal-screenshots/vorpal_gameplay/' title='Vorpal - Gameplay'><img width="150" height="150" src="http://www.kobochan.org/wp-content/uploads/2010/06/Vorpal_Gameplay-150x150.jpg" class="attachment-thumbnail" alt="Vorpal - Gameplay" title="Vorpal - Gameplay" /></a>
<a href='http://www.kobochan.org/2010/new-vorpal-screenshots/vorpal_break/' title='Vorpal - Break!'><img width="150" height="150" src="http://www.kobochan.org/wp-content/uploads/2010/06/Vorpal_Break-150x150.jpg" class="attachment-thumbnail" alt="Vorpal - Break!" title="Vorpal - Break!" /></a>
</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>So, that game I was working on&#8230;</title>
		<link>http://www.kobochan.org/2010/so-that-game-i-was-working-on/</link>
		<comments>http://www.kobochan.org/2010/so-that-game-i-was-working-on/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 08:47:40 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Vorpal]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/?p=149</guid>
		<description><![CDATA[Well, just dropping by to tell you that Vorpal is coming along nicely, and I share with you a couple of teaser screens, mind you, they are still works in progress.]]></description>
			<content:encoded><![CDATA[<p>Well, just dropping by to tell you that Vorpal is coming along nicely, and I share with you a couple of teaser screens, mind you, they are still works in progress.</p>

<a href='http://www.kobochan.org/2010/so-that-game-i-was-working-on/vorpal_menuscreen/' title='Vorpal - Menu Screen'><img width="150" height="150" src="http://www.kobochan.org/wp-content/uploads/2010/06/Vorpal_MenuScreen-150x150.jpg" class="attachment-thumbnail" alt="Vorpal - Menu Screen" title="Vorpal - Menu Screen" /></a>
<a href='http://www.kobochan.org/2010/so-that-game-i-was-working-on/vorpal_selectscreen/' title='Vorpal - Character Select Screen'><img width="150" height="150" src="http://www.kobochan.org/wp-content/uploads/2010/06/Vorpal_SelectScreen-150x150.jpg" class="attachment-thumbnail" alt="Vorpal - Character Select Screen" title="Vorpal - Character Select Screen" /></a>

]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Adding a Cursor in XNA</title>
		<link>http://www.kobochan.org/2010/adding-a-cursor-in-xna/</link>
		<comments>http://www.kobochan.org/2010/adding-a-cursor-in-xna/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 06:53:34 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[cursor]]></category>
		<category><![CDATA[mouse]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/?p=138</guid>
		<description><![CDATA[If you want to add mouse cursor functionality to your XNA project you can simply add the following in your Initialize() method: this.IsMouseVisible = true; Then of course, where&#8217;s the fun in that, right? Real cursor functionality consists on you adding your own 2D Texture to represent your mouse, this is actually pretty easy to [...]]]></description>
			<content:encoded><![CDATA[<p>If you want to add mouse cursor functionality to your XNA project you can simply add the following in your Initialize() method:</p>
<pre class="brush: csharp;">this.IsMouseVisible = true;</pre>
<p>Then of course, where&#8217;s the fun in that, right? Real cursor functionality consists on you adding your own 2D Texture to represent your mouse, this is actually pretty easy to do, first of all, you will need the texture, typically, a cursor texture has its hotspot (The tip of the arrow from where you click) on the upper-left corner of the image. Your cursor could be any size, try not to make it too big or too small.</p>
<p>Here&#8217;s an example:<br />
<img class="alignnone size-full wp-image-139" title="cursor" src="http://www.kobochan.org/wp-content/uploads/2010/06/cursor.png" alt="" width="32" height="32" /></p>
<p>Let&#8217;s add a few global variables:</p>
<pre class="brush: csharp;">
Texture2D cursorTexture;
Vector2 cursorPosition;
</pre>
<p>Now load the texture in your LoadContent() method:</p>
<pre class="brush: csharp;">
cursorTexture = Content.Load(&quot;cursor&quot;); //Use your asset name.
</pre>
<p>On our Update() method, we&#8217;ll pass over the mouse&#8217;s position to our cursorPosition variable:</p>
<pre class="brush: csharp;">
cursorPosition.X = Mouse.GetState().X;
cursorPosition.Y = Mouse.GetState().Y;
</pre>
<p>Lastly, we need to draw our cursorTexture with the continuously changing cursorPosition, we do this of course in our Draw() method:</p>
<pre class="brush: csharp;">
spriteBatch.Begin();
spriteBatch.Draw(cursorTexture, cursorPosition, Color.White);
spriteBatch.End();
</pre>
<p>Simple as that, try it out!<br />
Happy coding! <img src='http://www.kobochan.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Canabalt!</title>
		<link>http://www.kobochan.org/2009/canabalt/</link>
		<comments>http://www.kobochan.org/2009/canabalt/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 17:38:36 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[canabalt]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/2009/canabalt/</guid>
		<description><![CDATA[Ever so often we get VERY original games which are actually quite simple and really inspire you to get designing and coding. Curiously, most of them come from the Flash comunity, for example: Time Fcuk. Recently, I stumbled upon Canabalt, which surprisingly took an overrated concept and converted it into something quite fun, challenging and [...]]]></description>
			<content:encoded><![CDATA[<p><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="canabalt" border="0" alt="canabalt" src="http://www.kobochan.org/wp-content/uploads/2009/10/canabalt.jpg" width="462" height="308" /> </p>
<p>Ever so often we get VERY original games which are actually quite simple and really inspire you to get designing and coding. Curiously, most of them come from the Flash comunity, for example: <a href="http://www.newgrounds.com/portal/view/511754">Time Fcuk</a>.</p>
<p>Recently, I stumbled upon <a href="http://www.canabalt.com/">Canabalt</a>, which surprisingly took an overrated concept and converted it into something quite fun, challenging and all of this around a very tense atmosphere. Try it out! <a href="http://www.canabalt.com/">http://www.canabalt.com/</a></p>
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		<title>Crazy Japanese guy plays Hi-Speed Mario</title>
		<link>http://www.kobochan.org/2009/crazy-japanese-guy-plays-hi-speed-mario/</link>
		<comments>http://www.kobochan.org/2009/crazy-japanese-guy-plays-hi-speed-mario/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 03:11:53 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[japanese]]></category>
		<category><![CDATA[mario]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/2009/crazy-japanese-guy-plays-hi-speed-mario/</guid>
		<description><![CDATA[I just find this hilarious!! At one point the guy says “Ay Wey!” hahaha!]]></description>
			<content:encoded><![CDATA[<div class="wlWriterEditableSmartContent" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:b47cdaf3-2311-4f02-9b8a-7e49d0284e34" style="padding-right: 0px; display: block; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px auto; width: 437px; padding-top: 0px">
<div><embed src="http://www.viddler.com/player/5b46fea0//" width="437" height="370" wmode="transparent" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_5b46fea0/"></embed></div>
</div>
<p>I just find this hilarious!! At one point the guy says “Ay Wey!” hahaha!</p>
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			<wfw:commentRss>http://www.kobochan.org/2009/crazy-japanese-guy-plays-hi-speed-mario/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Source Engine + Fire Drill</title>
		<link>http://www.kobochan.org/2009/source-engine-fire-drill/</link>
		<comments>http://www.kobochan.org/2009/source-engine-fire-drill/#comments</comments>
		<pubDate>Sun, 08 Feb 2009 22:37:16 +0000</pubDate>
		<dc:creator>Kobo</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[durham]]></category>
		<category><![CDATA[half life]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.kobochan.org/2009/source-engine-fire-drill/</guid>
		<description><![CDATA[Durham University students put Valve’s Source 3D Game Engine, used to drive the oh-so-famous-FPS Half-Life 2, to good educational use by creating a fire drill simulator and use it to examine people’s behavior in a real scenario. Check this link for the vid and the rest of the tldr text.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kobochan.org/wp-content/uploads/2009/02/zombies.jpg"><img title="zombies" style="border-right: 0px; border-top: 0px; display: block; float: none; margin-left: auto; border-left: 0px; margin-right: auto; border-bottom: 0px" height="282" alt="zombies" src="http://www.kobochan.org/wp-content/uploads/2009/02/zombies-thumb.jpg" width="352" border="0" /></a> </p>
<p><a href="http://www.dur.ac.uk/" target="_blank">Durham University</a> students put <a href="http://developer.valvesoftware.com/wiki/SDK_Docs" target="_blank">Valve’s Source 3D Game Engine</a>, used to drive the oh-so-famous-FPS <a href="http://img.photobucket.com/albums/v350/Pinecone/1193771296622.jpg" target="_blank">Half-Life 2</a>, to good educational use by creating a fire drill simulator and use it to examine people’s behavior in a real scenario. Check <a href="http://news.bbc.co.uk/1/hi/technology/7867861.stm" target="_blank">this link</a> for the vid and the rest of the tldr text.</p>
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