Archive for the ‘Video Games’ Category
Now we are getting fancy with Vorpal. I went back and made severe changes on mechanics which aren’t shown here, basically one bullet hit kills. Still lots of work to be done, but I’ll have a demo for sure in a couple of weeks. Promise : ) For those who don’t know about the project. [...]
To the Staff of Temporada de Patos 7 thanks for having me as a Special Guest! It was such a great event! The Tournaments, conferences, guests (Jorge Morales from Larva Game Studios, Jochen Seiss and Andro Miralrio from Sabarasa), cosplay, giveaways, contests, tutorials, wow, so much going on those 3 days! Best con in the [...]
Decided to work on my XNA RPG Engine again, it’s so tiny, I love how it looks. Still need to fix a few things and merge the project with the Battle Engine. Anyways, back to coding!
The game is coming along great, had a little trouble with a Sprint and wasn’t able to finish in time but picked it up this week, there’s still some work to do. I also redid the menu to fit more of the game’s overall design. And sorry, I’m really really sorry, no demo until Temporada [...]
Well, just dropping by to tell you that Vorpal is coming along nicely, and I share with you a couple of teaser screens, mind you, they are still works in progress.
If you want to add mouse cursor functionality to your XNA project you can simply add the following in your Initialize() method: this.IsMouseVisible = true; Then of course, where’s the fun in that, right? Real cursor functionality consists on you adding your own 2D Texture to represent your mouse, this is actually pretty easy to [...]
Ever so often we get VERY original games which are actually quite simple and really inspire you to get designing and coding. Curiously, most of them come from the Flash comunity, for example: Time Fcuk. Recently, I stumbled upon Canabalt, which surprisingly took an overrated concept and converted it into something quite fun, challenging and [...]
I just find this hilarious!! At one point the guy says “Ay Wey!” hahaha!
Durham University students put Valve’s Source 3D Game Engine, used to drive the oh-so-famous-FPS Half-Life 2, to good educational use by creating a fire drill simulator and use it to examine people’s behavior in a real scenario. Check this link for the vid and the rest of the tldr text.
Why use and artist’s rendition of a hit and run culprit when police have technology right? Nintendo technology that is! So, if you’ve seen this Mii, you live in Japan and if you actually give a crap, be sure to report it to the police.


