Archive for the ‘Programming’ Category

Now we are getting fancy with Vorpal. I went back and made severe changes on mechanics which aren’t shown here, basically one bullet hit kills. Still lots of work to be done, but I’ll have a demo for sure in a couple of weeks. Promise : ) For those who don’t know about the project. [...]

Tuesday, July 20th, 2010 at 17:00 | 0 comments

To the Staff of Temporada de Patos 7 thanks for having me as a Special Guest! It was such a great event! The Tournaments, conferences, guests (Jorge Morales from Larva Game Studios, Jochen Seiss and Andro Miralrio from Sabarasa), cosplay, giveaways, contests, tutorials, wow, so much going on those 3 days! Best con in the [...]

Monday, July 19th, 2010 at 16:29 | 1 comment

Decided to work on my XNA RPG Engine again, it’s so tiny, I love how it looks. Still need to fix a few things and merge the project with the Battle Engine. Anyways, back to coding!

Tuesday, July 6th, 2010 at 01:04 | 0 comments

Well, just dropping by to tell you that Vorpal is coming along nicely, and I share with you a couple of teaser screens, mind you, they are still works in progress.

Monday, June 14th, 2010 at 02:47 | 1 comment

If you want to add mouse cursor functionality to your XNA project you can simply add the following in your Initialize() method: this.IsMouseVisible = true; Then of course, where’s the fun in that, right? Real cursor functionality consists on you adding your own 2D Texture to represent your mouse, this is actually pretty easy to [...]

Saturday, June 12th, 2010 at 00:53 | 1 comment

XKCD is pretty much a comic about a programmer’s and/or mathematician’s daily dribble. Picture this, all day working on your computer, expanding your knowledge by allowing the internet to fill the void of ignorance, sometimes stuff goes in, stuff goes out, you may call this SISO. Anyways, time pretty much passes by! You tend to [...]

Saturday, February 28th, 2009 at 19:07 | 0 comments
Categories: Programming

I wrote this neat little article for n00bs that would like to create games for Windows and the Xbox 360 using the XNA Framework, it’s actually aimed at those who have very little programming experience. Since Object-Oriented Programming has become pretty much a standard for real software developers and engineers, game development is no exception. [...]

Monday, January 26th, 2009 at 20:48 | 4 comments

Aside all the coding I’ve been doing I found some time to begin working on new stuff for EPAC 2009. I had fun with this, tried out my new tablet, it was quickly drawn but good practice before doing the good stuff. If you have any suggestions for liable new artworks by all means please [...]

Monday, January 26th, 2009 at 00:57 | 2 comments
Categories: Anime, Art, Programming
Tags: ,

YES! XNA Game Studio 3.0! Now, this is why I like Microsoft, they are just doing so many good things lately (Let us ignore Vista for now) XNA Game Studio 3.0 expands on all the offerings of earlier iterations to include additional functionality to appeal to game developers of every level and enable them to [...]

Tuesday, November 4th, 2008 at 12:21 | 2 comments

This is like my new summer project, or at least the thing I’ll do when I’m bored (which is actually not that often lol) The instructions are right here: http://edshowtos.blogspot.com/2008/06/how-to-make-your-own-nes-usb-controller.html If you lack the techno-know-how, well I’d suggest not doing it for the fun, but for learning porpuses! Be warned though, you might screw up [...]

Sunday, July 20th, 2008 at 10:09 | 5 comments