Archive for June, 2010
The game is coming along great, had a little trouble with a Sprint and wasn’t able to finish in time but picked it up this week, there’s still some work to do. I also redid the menu to fit more of the game’s overall design. And sorry, I’m really really sorry, no demo until Temporada [...]
Well, just dropping by to tell you that Vorpal is coming along nicely, and I share with you a couple of teaser screens, mind you, they are still works in progress.
If you want to add mouse cursor functionality to your XNA project you can simply add the following in your Initialize() method: this.IsMouseVisible = true; Then of course, where’s the fun in that, right? Real cursor functionality consists on you adding your own 2D Texture to represent your mouse, this is actually pretty easy to [...]


